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Loadstar 220
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t.orig crazy 8's
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2022-08-26
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u
C R A Z Y E I G H T S
Program by Jason Olds
Text by Fender Tucker
A few readers have asked, "Why do
you put card games under Brainware?
Shouldn't they be under Funware?"
Those are good questions and deserve
an answer. Who knows?
[DAVE'S COMMENT]: We sure don't know.
We don't feel tied to the categories
much at all. If this is a problem, let
me know!
Our categorization schemes have
become more liberal lately, mainly
because I didn't like getting locked
into anything as rigid as our
original five or six categories. We
spend too much time as it is getting
everything to fit on the two disks
in a marginally logical way.
So is CRAZY EIGHTS a program for
the Brain or for Fun? Who knows?
When I first saw Jason Olds'
nice-looking cards, superfast
shuffling routine and intuitive
interface, I knew that it was right
for LOADSTAR. We published a couple
of similar games twenty issues ago
that were simulations of the card
game UNO but, as far as I know, never
a version of Crazy Eights.
We all know the rules: follow
suit or number, an eight lets you
change suits, try to get rid of your
cards, etc. If you don't know them,
no problem, they're on screen.
The keys to remember are: SPACE
draws a card and P passes. If you
can't remember what suit is 'up'
press F7 and you'll be told. Q
quits, as usual.
The game plays with a standard
52-card deck so once a card has been
played, you won't see it again that
hand. This is where Brainware takes
over from Funware. If you can
remember what's been played, you'll
have an advantage when you have a
choice of cards to play. I don't
know whether the 'computer' opponent
remembers cards infallibly or not,
but he's beaten me every time I've
played him.
A couple of our astute beta-
testers have reported a lockup after
a dozen or so games. While we
haven't played it that thoroughly, we
haven't been able to duplicate this
problem in the many times we've been
through it.
If there is a bug in the program
that shows up every two or three
hours of continuous play, we are
sorry, and will fix it (if we can
find it). Until then, please
consider this an added element of
suspense, a sword of impending doom
swinging above your head that can
only add to your enjoyment when you
trounce the computer at his own game.
[DAVE AGAIN]: Contrary to popular
belief, computers do not "explode"
when some narsty bit of code is
encountered. However, wiring a stick
of dynamite to your C-64/128 that will
be set off whenever a SYNTAX ERROR
occurs would make computing a heck of
an X-Sport!
CRAZY EIGHTS is fun; it's brainy.
Play it a few times and you'll miss
dinner. What better tribute could I
give to a program?
FT